starcraft

Blizzard

Inspiring for young programmers like myself, even even though I’m nowhere near gaming market, except for casual play. I just discovered your blog, and I ought to say it’s brilliant. Your replies in the comments are from time to time as full as a weblog post! If you had been refering to the overkill mechanic, then that is a style decision, not producing units “stupid”. Players have to be in a position to maximize their units’ prospective. Otherwise we end up with glorified rock-paper-scissors, which unfortunately SC2 largely feels like. Enslavers acts as an exemplar single-player campaign for the game’s...